Interview with Ben Lukas Boysen
“There are certain video games that let you start the game from the start after you complete it, but you keep all your experiences and gear you collected in your playthrough. This feels like a good analogy to me.”
“There are certain video games that let you start the game from the start after you complete it, but you keep all your experiences and gear you collected in your playthrough. This feels like a good analogy to me.”
“… I look for good quality in almost anything. It’s more than just an aesthetics but a way of living in the world…”
“… curiosity, trying out new technology, and different forms of synthesis always bring me new ideas…”
“Keep creating and make sure that the majority of your time spent making content is something you love doing.”
“Will we live on? Will the technology that we embed ourselves in outlive us?”
“… since I am dealing with prime numbers there are really no repeats [..] the music unfolds and shifts according to its own internal logic…”
“… creation is a cathartic process for me, and I’m drawn to it like a moth to light…”
“… I don’t distinguish so much between Techno and Ambient. For me, it’s the same: a soundtrack to special moments…”
“There has always been a certain melancholy and nostalgia to my music; however, Lionheart possesses a feeling of rebirth and an audibly more hopeful tone when compared to my past work.”
“… sound design played a big part, but I also revisited methods I used in producing club music […] it was more a process of looking back than forward…”
A fascinating discussion on modular synthesis, live improv, and the resulting album as Sunroof